Times Tables: Personal Assistant
The Unit11 team initially designed and created this app before the company employed me. The team developed it using standard web technologies and Cordova to allow for cross-platform mobile development. I was assigned to recreate them using the Unity engine after the release of iOS 11 caused compatibility issues.
I fundamentally rewrote the structure and code of these apps for the Unity version, leaving the artwork and audio mostly unchanged. I did need to replace or redesign some artwork to look better on higher resolution devices. I made sure that the improved art matched the original style where possible. The new version was released as a free update for existing customers and is now available for purchase on the iTunes store.
Times Tables: Personal Assistant is an app developed to help children of all ages build confidence with their knowledge of Times Tables. 4 levels of testing for each table are available in the app, requiring a high correct answer percentage.
The learning table allows the user to choose from tables 1 - 12 and watch the table fill up one block at a time. The app reads each block aloud, and the user can repeat this infinitely to help the tables sink in.
Users can then practice their tables by choosing from one or more tables and then select from 6 different game modes or choose random to experience several methods in one session.
The team designed the multiple-choice game mode to be the quickest and least intimidating game mode in the app. The user is given a question and must tap on the correct answer out of three possible solutions.
Select a grid cell and choose between 3 possible answers. The correct answer is the result of the two highlighted numbers multiplied. The user can validate the grid by pressing the done button and allows the user to practice many tables at once.
The app also included a local two-player mode which split the device screen in half and had each player answering questions in turn. Time limits were disabled in this mode here, and we allowed each player to select different tables for the test so that users of varying skills could still compete.
I designed each game mode's settings to be very modular and easy to change to help with pacing. A good example is the Multiplication Grid mode (which generally takes longer) can be set to a low number of repetitions whilst Multiple Choice could be set to a higher number to facilitate more learning.